Received: August 21st, 2014 / Written: November 13th-17th, 2016
Published: November 18th, 2016
Published: November 18th, 2016
Year: 1993 | Developed and Published by: Konami | [|O|]
Hello everyone, StarBoy91 here; passionate about video games, big retrophile, and fan of all things 16-bit! =D
With the 1991 release of Konami's Detana!! TwinBee in arcades (and eventually the Sharp X68000 and PC Engine conversions) not only did the coin-op do good enough to leave an impact on those who played it (Gamest called it the "Best Shooting Game of 1991") but it also managed to revitalize the TwinBee games to come thanks to the expanded upon play control but also the involvement of Japanese animation newcomer Shujiro Hamakawa (or "Shuzilow.HA", as he's known as) from this installment onward who contributed greatly with his design and lighthearted charm. =) I quite like this cute'em up, I thought it was good as the PC Engine port was my first foray to the series on the Nintendo Wii Virtual Console back in 2009 (which I got to appreciate even more when I got to play the original and superior arcade version on the PlayStation Portable's TwinBee Portable compilation when I imported it almost two and a half years later).
With much of TwinBee's backlog made available on Nintendo software during the '80s and start of the '90s it was only logical that the next step would be to transition this cute'em up series onto the Super Famicom, which would turn out to be the case with the release of Pop'n TwinBee on March 1993, with a PAL SNES version following suit that November thanks to Konami's European distributor Palcom (even though Detana!! TwinBee saw a limited European arcade release as Bells & Whistles, this console-exclusive game was the first majorly wide PAL release of the series, one that kept the moniker in it).
While TwinBee made a hidden cameo in 1991's Ganbare Goemon: Yukihime Kyūshutsu Emaki (localized in America and Europe as The Legend of the Mystical Ninja) and served as a playable character in the 1992 Super Famicom port of 1990's arcade Gradius spoof Parodius Da! －Shinwa kara Owarai e－ (localized in Europe as Parodius: Non-Sense Fantasy), this would mark the anthropomorphic jet fighter's first entirely TwinBee-centric venue on the Nintendo 16-bit console. It received really good praise in its heyday, but does it hold up after all these years, and how does it fare as a follow up to Detana!! TwinBee?
As the round sneaker-wearing jet fighter heroes TwinBee (piloted by Light) and WinBee (piloted by Pastel) are patrolling the skies of Donburi Island a sudden distress signal pops up beckoning for their help.
This plea comes from a girl named Madoka, whose once benevolent scientist grandfather Dr. Mardock (who's got distractingly disproportionate arm size compared to his body) has turned to evil because of a bump in his head (yeah, it's that simple)--who now plans on conquering the world with his Acorn Men.
Willing to help in any way they can, Light and Pastel accept the job offer and will not only try to save Donburi Island from Dr. Mardock's schemes but also try to revert him back to his former self in the process if possible.
|Who knew that Donburi Island had its own|
Pineapple Express? .........err
Moving on >_>
|A perfect formation|
Before you start you'll be entering your name for the high score board and you'll be given the option to choose one of three settings for your options (following you, circling around you, or spreading out and firing from to the edges of the screen); depending on whether you play as TwinBee or WinBee there is a small variation so as to make things fresh (i.e. TwinBee's options when circling around you will face upward while WinBee's will change facing position depending on what section of the circle formation they're at).
|If this is taking place underwater, how are there|
clouds down here? o_O
|Yeah, go Pastel and WinBee!!! ^-^|
|Surveying an armadillo race|
|Now this guy knows how to make a spontaneous|
entrance (the lack of shadows probably contribute
|Nice of Konami to respect the series' humble beginnings:|
Madoka's piloting TwinBee's original 1985 model =)
|It's a bigger, much evil version of you|
|Flashing Bell: "It's your birthday!"|
Not until April 5th, it isn't
|Hate to cut things short, but I've got to split|
After Pop'n TwinBee's release the series got some OVAs dedicated to them as well as a radio drama series which proved to be popular in Japan. On January 1994 the Super Famicom received TwinBee: Rainbow Bell Adventure which Palcom released in Europe later that year as Pop'n TwinBee: Rainbow Bell Adventures (thereby proving my point that they felt "Pop'n TwinBee" would be the European name of the series), a spinoff Konami made that deviated from the genre and turned into an action/platformer--which is perfect considering the jet fighters TwinBee, WinBee, and GwinBee have arms and legs. It combined the speed from Sonic the Hedgehog, gadgetry from Rocket Knight Adventures, and even the look around feature from Bubsy in Claws Encounters of the Furred Kind all rolled into one, thereby crafting one of the best Nintendo 16-bit games America's never played. =)
The Shuzilow.HA charm was retained and it was enjoyably lighthearted as ever, plus there was a ton of replay value with huge nonlinear areas, some areas having more than one exit thereby expanding your map, searching every nook and cranny leading to finding either differently colored keys making the same colored doors accessible as well as finding fairies, including six different endings depending on what percentage you had (with the 100% best ending culminating in a brutally difficult final boss fight) made all the more bearable thanks to the battery save. =) Too bad the PAL version wasn't given the same treatment and was simplified to the point of being inferior (right down to nixing the save feature in favor of a password system and cutting out much of the dialogue on the map screen) as far as I looked up; those poor, unsuspecting European souls being forced to grow up with the lesser version of the game only to realize they've been shortchanged come the internet days. It's a pity. =(
|"Wait, I love the Kung Fu Panda trilogy!" =O|
"Kill the cynophobe!!"
"But I'm afraid of dogs, not pandas; pandas are
supposed to be the most peaceful creatures ev---"
"Pandas ARE dogs!!"
"Oh shiiiiiiiiiiiit!!!" D=
|Pouncing along in the air|
|Sea leeches, oh no!!! =O|
|The Acorn Men can't be all bad if they recognize|
that their janitorial service is important <=)
|When I said I wanted to play laser tag, this wasn't|
what I had in mind! =|
My Personal Score: 9.5/10
<( ^o^)^TO EACH THEIR OWN^(^o^ )>
P.S. I've been playing so many Konami games for the past month that I almost feel Konami'ed out... XD Also, thank you, Magical Pop'n, for teaching me how to pronounce the word "Pop'n" properly.
P.S. 2 Today (November 17th, 2016) I did a marathon of Finding Nemo and Finding Dory, and both movies are still really good PIXAR entertainment (even though the former has the edge for me, I love the story and setup and look of the sequel as well as its emotional moments thanks to Thomas Newman's soundtrack). =) Not to mention the PIXAR short Piper attached to the latter is absolutely beautiful.
P.S. 3 Seven down, two more to go! Almost done!
P.S. 4 To the user(s) who +1'ed my reviews of Märchen Adventure Cotton 100% and Detana!! TwinBee, thank you. I don't know what I did to deserve it, but I appreciate it all the same. <=)
Thank you for reading my review, please leave me a comment (spam will not be tolerated) and let me know what you think. Hope you have a great day, take care! =D