March 26th-30th, 2013
What's this? "Take Two Reviews"? Well, this is something I've been planning to do for awhile, but it took me some time to actually get to it. Basically this is where I review certain games for the second time because either I don't like my old review, because throughout the years I may have changed my mind, or it may be because I feel that the review I made was outdated. What's going to happen is that I won't delete my old review, but I will keep it as a reminder as to why it needed to be re-reviewed in the first place. If you like the old review, that's fine, I just don't feel that it may have aged well. I figured I would start with the game for which my old review has been haunting me for over two and a half years, and one which I had second thoughts about long afterwards:
Year: 1991 | Developed and Published by: Konami
|Simon is back to whip up some more action|
|Metroid-shaped platforms? o_O|
|Water, water, everywhere!|
|"Look at you: you're all bones!"|
|I had no idea that Dracula was such a|
|A bare-breasted Medusa; I'm surprised Konami|
got away with that considering NoA's policies back
|"Eye" see you!|
|Indiana Simon getting into gear|
|Geez, there's more gold here than in New|
Super Mario Bros. 2!
|Oh, Konami, what were you thinking with|
these two? --_--
This is especially true when you engage in Super Castlevania IV's obscure and slightly harder second quest, which can only be accessed by pressing Start at the end of the credits. Less people are aware of the second quest's availability here than the one found in Kirby's Dream Land, and for simple reasons. In the latter you're given a code that will help you access it, thereby the developers informed you to take on the second quest; in the former you're not given a hint or a clue there even is a second quest, which would give gamers the false impression that the game is only one quest long when there is so much more to that. Unless you (discover by accident that you must) press Start at the very end of the credits, at the part where it says "Presented by Konami" and then fades to black and then back in, you wouldn't even realize that it's actually around. Basically it starts the game over again only with the difficulty amped up a notch. Now in each stage there are more enemies than there were before, which admittedly create a bit of challenge, although the boss fights are unaltered. Unfortunately the same flaws apply here too, especially when it comes to knocking Simon back (having it happen to me a lot when preparing for my initial review caused me to dock the score a lot, I must confess). Even though the first quest is easier, I much prefer it to the second one.
|Note to self: import Super Famicom cart one|
My New Score: 8.0/10
P.S.: This is the only game in the series I'm aware of where the title font is different than its traditional pre-2002 font.
P.S. 2: The names of the spectral dancers are Paula Aghoul and Fred Ascare. *facepalm* I wouldn't mind this so much if the boss fight wasn't so uninspiring to me.
P.S. 3: Normally I'm not into writing reviews in one solid color (I'm more into variety in terms of colors), but for certain reviews I cannot help but do so.
Hey, I like this second chance series I came up with. It's a doorway for new possibilities. I wonder what else I could give another light of day in and out of video games and review form: =)
Nah, I'm not in the mood to be depressed again... =(
|(Only the first Zelda, the other games-that I played-I like)|
|(This movie is not worth watching in my book)|
Never ever again!
Obviously it's going to be a big process to go through. *shrugs* But hey, we'll see where the Take Two Review series go. Stay tuned next Friday for my next review which will take place on my birthday (I turn 22), so it's going to be a special one. Take care!
P.S. 4: To each their own.
Thank you for reading my review, please leave a comment! =)