Rough Draft: March 3rd-12th, 2013 / Written: March 12th-14th, 2013
Year: 1985 | Developed and Published by: Nintendo
Disclaimer: Spoilers (for the few who haven't played this game)
|And so, a legend is born!|
|Hopping on mushroom-tops!|
|I hope you like this message, because you'll|
be seeing it a lot! XD
...until Nintendo decided to abuse this plot in minor and major intervals in the game series, making the plot point tired and overdone. I mean, doesn't she get tired of getting kidnapped all the damn time?? But despite all this, the Mario games are (for the most part) a very enjoyable and entertaining series of games. =)
|Thus has come the inevitable battle with Mario|
against Bowser... or so it seems! =<
Sometimes if you hit your head on a "?" block a mushroom will pop out, but you must get to it before it crawls away... which brings up so many questions considering there are mushroom characters (Toads) to save too, but never mind; once you grab the mushroom you'll become big Mario, who can now break through bricked blocks. If you're big Mario the next power-up you'll come across is a fireflower, which will enable you to throw flames towards your foes with the B button, thus turning you to Fire Mario! =D If you hold down the B button before you move during this, you can fire at your enemies while running simultaneously. A few blocks might have a star jump out, which will bounce up and down until it's either acquired or lost; once you grab the star you'll be Star Mario, who will become invincible for several seconds. You can jump on top of most enemies, and this was the first game to utilize the concept of earning a life should you collect a hundred items (in this case, coins), which would inspire a lot of games outside the Mario series to mimic it and put their own spin on it. At the end of each world you must face off against Bowser.
|Cheep-Cheep attack!!! =O|
|Lakitu, only Koopa to fly on a cloud|
|Say, if Mario can breathe underwater|
indefinitely in his 2D games, they why does he
need bubbles to breathe in his 3D games? =/
|In bonus rooms such as these there are lots|
of coins to collect
There's a steady challenge flow the longer you progress in the game, and it is very manageable; the only stages you may have real trouble with, like I do, are the final two stages, 8-3 and 8-4. What's frustrating to me about 8-3 is how there are a lot of Hammer Brothers, who are so annoying and you have to time your movements just right otherwise they may either jump down on you or hit you with their hammer(s) (and believe me, that has happened one time too many), especially when you're little Mario. Stage 8-4 requires that you take a sequence of pipes, and picking the right one will ensure that you're on the right track; and those paths are simple enough to follow if you're careful. Here's what gets to me about this stage: near the end is a lone Hammer Brother guarding the way, and you have to get past him. If he jumps then you know you have to run past him, but be sure neither it nor its hammers hit you, otherwise it's bad news for you. =(
|Mario has found himself in coin heaven|
|Duck!! Incoming Bullet Bill approaching!|
|Looks and sounds better, but it still plays|
as solidly as the original =)
|Thanks for the memories, Mario! =')|
Thank you for reading my review, please leave a comment! =)
P.S.: March 3rd, 2013 will be a day I remember, always! =D
P.S. 2: This is the second video game I reviewed in one solid color after Disney Epic Mickey: Power of Illusion.
P.S. 3: If you haven't played this game yet, then what are you waiting for??? Do it right now, you're missing out big time!!!
P.S. 4: I couldn't have chosen a better first Mario game to review! =) What game in the series shall I review next?
P.S. 5: Yes, I'm aware that there are borders on the left and right side of the screen. A lot of NES games did that. =(
P.S. 6: Yeah, I know everyone has been calling her Princess Peach since Yoshi's Safari came out, but I don't care, to me she'll always be Princess Toadstool.